![]() ![]() Refresh JABS Menu = refreshes the JABS quick menu. Enable Party Rotation = re-enables the player's ability to party cycle (if disabled from above). This does not prevent the player from changing the party formation or anything like that, though. Disable Party Rotation = prevents the player from being able to rotate the party with the party cycle button. Cycle to next leader = party cycles to the next member of the party (if they are alive). Unlock all JABS skill slots = unlocks all slots (for those who force-assigned multiple slots). Unlock a single JABS skill slot = unlocks a slot from being force-assigned, allowing the player to reassign skills to the skill slot. Force-assign a JABS skill = manually assigns a skill to one of the L1/R1 (3-0) slots, and locks that slot. Disable JABS = turns off the ABS (most base code I've tweaked will revert to normal while JABS is turned off). PassiveSkills: enables learned skills to also passively grant the effects of one or more states.įrom top to bottom (in plugin command screenshot):.OneTimeItemBoost: enables permanent flat/percent stat growth on the first time an item was used.MessageTextCodes: adds a few new text codes for use throughout RMMZ, such as weapon or armor references.Difficulty: a custom difficulty system that modifies enemy parameters and rewards based on the chosen difficulty.NaturalGrowth: enables temporary or permanent stat growth from various things in the database, such as equipment or states.CriticalFactors: enables greater control over critical hits, including critical damage reductions, multipliers, chances, etc.Elementalistics: enables greater control over elements, including allowing absorbing elements, having multiple elements, etc.TextPops: enables popups on the map for text, such as damage popups.Proficiency: enables skills to have proficiency based on use, and to potentially give rewards such as learning new skills.SkillExtend: enables skills to give other skills various features (mostly in the context of JABS parameters).Escriptions: formerly known as "Event Descriptions" enables icon/text descriptions to be available over events with event comment commands.LevelMaster: enables giving enemies levels, scales exp/gold rewards, scales damage, all based on level differences.When I get my hands on the type of assets I'm looking for, I will revisit this. I am no sprite artist and opted against commissioning folks for assets just for testing this functionality, so it may be kinda glitchy.Animation as in, changing of the character sheet to something else for a short duration to give the illusion of animation.The demo has DOES have an adapter plugin that enables Cyclone-Movement to grant pseudo pixel movement as well.Basic 8-directional movement (doesn't support 8-dir character sheets though).Tags are used on states to enable aggro multipliers (positive or negative) or aggro locks.Tags are used on skills to allow for creation of things like aggro-generating or reduction.Aggro is based on damage dealt (all kinds), and is configurable.An aggro system that works for both enemies and allies(if used).Ally AI can be toggled with switches and by enabling/disabling followers via event command.Ally AI is a separate plugin and can be disabled if a solo game is desired.Ally battlers will follow their designated AI mode (changeable via menu and tags).Enemies can have default parameters to reduce the overhead for enemy creation.Enemy battlers will follow their configured AI (that you decide with comments).Enemy battlers can be created via events w/ specific comments.JABS stands for J's Action Battle System.This was largely inspired by Blizzard's ABS (BlizzABS / BABS, for XP) and Moghunter's ABS (XAS / Chrono Engine, for XP+/MV). Interactions between enemies are by-design expected to be fast paced, no more than 5-10 seconds at most, allowing for development of zelda-like games from the SNES era. Using this engine will enable you, the RM dev, to create a game where battles take place in real-time on the map between the player (with their allies if they wish) and the enemy. ![]()
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